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ScatterLand update

December 6, 2010 Leave a comment Go to comments

When I posted yesterday, I should have talked about some of the mythology that’s been incorporated into this image: the serpent is Jormungandr that encircles Midgard and fights and kills Thor at Ragnarok; the straight lines represent Bifrost, the rainbow bridge that connects Midgard to Asgard; and the two stars represent Skoll and Hati, the children of Fenrir who chase and ultimately swallow both the sun and the moon.

Also, I should have pointed out that we now have a dedicated page for ScatterLand: https://boardgameforge.wordpress.com/scatterland/.

We’re getting fairly close to releasing the game, but we (or at least Dan’s part of we) are still tweaking the graphics and the overall presentation. If I’m not mistaken, I believe we’ve chosen to give people three different options when it comes to printing the game:

  1. the cheapest and easiest uses pennies to obscure the islands, a plastic report cover, and dry-erase markers to claim spaces (either boats or islands)
  2. the next step up involves buying 3/4″ plastic chips in a variety of colors from http://myworld.ebay.com/jspassnthru/. I’ve bought chips from this seller before, and it was a fine experience. These plastic chips could be used to replace either the pennies, the dry-erase markers, or both (depending on how players wanted to do it).
  3. the deluxe version would involve buying a pre-made game from someone who specializes in print-and-play games. It would be considerably larger than the more basic versions, and it would include nicer components, too. I’m thinking little wooden boats (like the ones for Tongiaki) and some kind of half-dome for islands, though it would of course depend on what was available.

Here’s our strategy for marketing the game in a nutshell: first, get it up on this site. Second, create an entry for it on BoardGameGeek. Third, enter it in various contests on BGG and see how it does. And fourth, ??? We’ll just have to see how it goes. If the game is doing well at this point, then we may not do any more marketing; if the game appears to be languishing, we’ll have to get creative. :-)

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