Home > board game design, Horsefeathers, playtesting, print-and-play > Protospiel preparations, Horsefeathers score sheet, and Horsefeathers with two

Protospiel preparations, Horsefeathers score sheet, and Horsefeathers with two

I’ve been hard at work this weekend working on the graphics for RumRunners to get them presentable for Protospiel. And at this point, they’re passable. They’re not great, but they’re functional, and that’s about as good as I can usually hope for. :-)

Actually, I’m fairly proud of them. I’ve been learning a new program called Inkscape, and it’s really cool. It’s probably the most intuitive graphics program I’ve ever used, and you can get fairly nice-looking graphics out of it with just a minimum of effort. Here’s a portion of the board, just to give you an idea:

So I got that sent off to the printer this morning, and I plan to mount it on a piece of mat board after S picks it up for me tomorrow. Then I’ll hinge the board with packing tape, and the end result (I hope) will be the nicest board I’ve ever made. We’ll see.

I used mat board for the Coloronimoes tiles, and I was really happy with how they turned out. I used to mount everything on foam core, but I think mat board looks nicer and feels better. It’s a little harder to work with (a little harder to cut), but IMHO it’s worth it.

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In addition to the new board for RumRunners, I’ve also been working on a score sheet for Horsefeathers:

The plan is to upload a PDF with this score sheet and a (very slightly) modified version of the rules so people can play the game with just one die, the score sheet, and a box of poker chips. Oh, and 1 counter per player to show who’s still in the round and who’s out. It’s not that assembling 12 dice is going to be impossible for most gamers, and it’s not that finding 21 tokens (for 8 players) or 8 reversible chips (1 per player) is that much of a hardship, it’s just that I’m trying to make entrance into this game as easy as possible. It’s been a consistent favorite at game night since I first started working on it, and I think most people would probably enjoy it.

Just to see how the new (prototype) score sheet might work, S and I took it for a spin this evening.  The score sheet worked really well, even better than I had hoped, but the game (with two) was not so hot.  I didn’t expect it to be.  It’s not that it was bad, and in fact I can imagine that some people might really get into a head-to-head version of the game, it’s just not as interesting as the game with 3 plus.  You keep bluffing (or trying to bluff) the same person, over and over again, and that’s not really my cup of tea.  Kind of like Poker with two — some people get into it, but I find it more engaging when there are more players. YMMV.  :-)

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