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gaming gift guide 2011

November 30, 2011 Leave a comment Go to comments

So, there’s a gamer or potential gamer you want to buy a gift for, and you have no idea what to get her? This guide will certainly help get you started.

What I’ve done, here, is taken the gift guide I did for 2010 and updated it.  Some of the games are the same, and some are new.  I’m only going to recommend games that I own or have played repeatedly, because I couldn’t in good conscience do anything else.  What that means, though, is that some very good games may not be on the list.  Feel free to suggest them in the comments — I’m always looking for new games to try.  :-)

The games below are sorted by weight.  What’s weight?  Roughly, it’s a measure of how hard the game is, how much mental effort it takes to play.  Tic-tac-toe is light, while Chess is heavy.  Lighter games are at the top of the list; heavier games are at the bottom.

The real classics are listed in bold.  These are the games that belong in every gamer’s collection.  If the person you’re buying for is a serious gamer, though, they likely already have them….

Light games

Zombie Dice: 2-8 players, 10 minutes, ages 10 and up, 2010, weight of 1.1.
A fun push-your-luck filler where you try to eat as many brains as you can before getting hit with three shotgun blasts.  Some kids don’t like the artwork, but others are fine with it.

Incan Gold: 3-8 players, 20 minutes, ages 8 and up, 2006, weight of 1.1.
A push-your-luck party game with a temple-exploration theme. Players choose each turn whether they want to continue exploring (thus putting their treasures in jeopardy) or cut and run (thus keeping their treasures safe). You can also read my first impressions of the game.

Coloretto: 2-5 players, 30 minutes, ages 8 and up, 2003, weight of 1.3.
Players have a choice: either add another card to one of the available rows or claim a row and take it for themselves. Players then score points based on how many cards they have of a given color. A simple card game with lots of interesting choices, it gives you plenty to think about without hurting your brain. It’s very colorful, too.

For Sale: 3-6 players, 20 minutes, ages 8 and up, 1997, weight of 1.3.
A game of For Sale takes place over two rounds. In the first round, players bid cash for various properties (numbered from 1 to 30); in the second round, players auction their properties for cash (valued from $0 to $15,000). An outhouse you got for free in the first round can earn you lots of money in the second round if you play your cards right. Lots of fun, and just enough to think about to keep it interesting.

Hey, That’s My Fish: 2-4 players, 20 minutes, ages 8 and up, 2003, weight of 1.5.
Move your penguins to try to get as many fish for yourself as you can — move to hex tiles with lots of fish, and try to block other players’ access to parts of the board.  Careful, though, or someone else will sneak into an area you thought you had locked down.  Good fun, and short, too.

Bananagrams: 1-8 players, 15 minutes, ages 7 and up, 2006, weight of 1.5.
Just imagine Scrabble where everyone is playing on their own tableau as fast as they can, and you have a rough idea what this game is all about.  Every player starts with a number of tiles and tries to fit them into a valid crossword pattern — when they succeed, they yell “peel” and everyone, including themselves, has to draw another tile.  A very fast-paced word game that comes in a cute banana-shaped pouch.

Light – Medium games

Lascaux: 3-5 players, 25 minutes, ages 6 and up, 2007, weight of 1.6.
A set-collecting game where players bid for cards with animals on them.  The thing is, you’re never quite sure what cards the other players are going for, so you never quite know how much to bid.  It’s been a big hit with all our gaming groups.  You can also read my review of the game.

Jaipur: 2 players, 30 minutes, ages 12 and up, 2009, weight of 1.6.
A fun trading game for two. On your turn, you can either take a good from the market, trade some goods and camels with the market, or sell goods for points.  When everything is going well, there’s a definite rhythm to the game — if you control the tempo, you’ll likely win.  You can also read my review of the game.

Blokus: 1-4 players, 20 minutes, ages 5 and up, 2000, weight of 1.8.
An abstract strategy game with pieces that remind most people of Tetris. It’s a fun, lightweight introduction to abstracts, and it’s very colorful, too. Here’s a strategy tip: forget trying to block people out of your areas, and instead focus on flowing as smoothly as possible through their areas.

Ticket to Ride: 2-5 players, 45 minutes, ages 8 and up, 2004 weight of 1.9.
My favorite game to teach to newbies, this one is always a hit. It’s easy to teach and easy to learn, and with a playing time of under an hour, you really can’t go wrong. You can also read my overview of the game.

Carcassonne: 2-5 players, 60 minutes, ages 8 and up, 2000, weight of 1.9.
A personal favorite, this game is extremely creative. You build a landscape by placing tiles, then inhabit that landscape by deploying your meeples. You can also read my overview of the game.

Carcassonne: Inns & Cathedrals: 2-6 players, 60 minutes, ages 8 and up, 2002, weight of 1.9.
One of the best expansions for Carcassonne. It doesn’t change the game much, but it gives you more tiles and allows you to play the game with up to 6 players (the base game only goes to 5). We never play without it.

Blokus Trigon: 1-4 players, 20 minutes, ages 5 and up, 2006, weight of 2.0.
Somehow a little less intuitive than the original Blokus (in part, I suspect, because the familiar Tetris-shaped pieces are absent), it’s still a lot of fun.  Start with Blokus, then get this if you really like the original.  One benefit is that this version plays much better with 3 players.

Ticket to Ride: Nordic Countries: 2-3 players, 45 minutes, ages 8 and up, 2007, weight of 2.0.
A tighter and more cutthroat game than the original Ticket to Ride, TtR: Nordic is the perfect TtR for two players.  It works with three, too, but boy is that board tight.  Don’t get too ambitious when choosing which destination cards to keep, or you might just end up with a negative score!  You can also read a bit about the game and where it fits in the TtR universe.

Medium – Heavy games

Pandemic: 2-4 players, 60 minutes, ages 10 and up, 2008, weight of 2.3.
An excellent game where players play against the game itself to try to eradicate diseases.  It’s been a hit with everyone I’ve introduced it to, and it’s a great couples game, too.  Not an easy game to win, but very satisfying when you can pull it off.

Settlers of Catan: 3-4 players, 90 minutes, ages 10 and up, 1995, weight of 2.4.
The importance of Settlers to the modern gaming scene cannot be overstated: it single-handedly reinvented the industry. And with good reason — it’s tense, it’s fun, and it’s paced well, too.

Hive: 2 players, 20 minutes, ages 9 and up, 2001, weight of 2.4.
A very interesting abstract for just two players, themed around bugs.  It wasn’t a big hit with my wife, but I play with a friend of mine regularly.  Each player starts with 11 hexagonal insects (ants, grasshoppers, spiders, beetles, and a bee), and the goal is to completely surround your opponent’s bee.  The best part?  The tiles are made of a bakelite-like substance and are absolutely clacktastic!

Santiago: 3-5 players, 75 minutes, ages 10 and up, 2003, weight of 2.5.
A fun but fairly cutthroat game where players first bid for plantation tiles and then have to bid for the water to irrigate them.  A game where it’s possible to win every battle and still lose the war, it’s also an excellent example of coopetition.  You can also read my review of the game.

Stone Age: 2-4 players, 60 minutes, ages 10 and up, 2008, weight of 2.6.
While it hasn’t been around as long as some of the classics, it’s the up-and-comer of the family gaming world. Currently ranked #3 on BoardGameGeek’s list of family games, it’s also a great introduction to the whole “worker-placement” genre. What I like about it is how it’s various parts work so well together.

Heavy games

Power Grid: 2-6 players, 120 minutes, ages 12 and up, 2004, weight of 3.3.
Power Grid is a brutal economic game where you buy power plants at auction, buy resources to power your plants, pay to expand your network of cities, and then get paid for supplying power to those cities. It’s the game Monopoly always wanted to be, with a twist: the player with the largest network goes last in most phases of the game, putting them at a distinct disadvantage. You can also read my review of the game.

Steam: 3-5 players, 120 minutes, ages 10 and up, 2008, weight of 3.5.
Players build track, connect resources to cities, and then make deliveries.  A tight and fun game, the logistics involved can be a real challenge to master.  Recommended for more serious and / or experienced gamers.


Conclusion

That’s it. Of course no game is a guaranteed hit, but each of the games above are solid and dependable, appealing to a range of ages and abilities. Most have enough luck so that you can blame your losses on fate, but enough strategy that you can take credit for your victories.

If you want to take a look at some other lists of good games, I’d recommend either BGG’s gift guide or Funagain Games’ shopper’s guide. Wikipedia also has a list of all the Spiel des Jahres winners (a German award given to the best family game of the year).

If you want to know more about these games (and hundreds of others like them), don’t hesitate to delve into the wealth of information available at BoardGameGeek. You don’t have to be a member to search the forums, read game reviews and session reports, or see a listing of the most popular or highest-ranked games. Check it out!

If you’re wondering where to buy all these wonderful games, I’d suggest heading down to your Friendly Local Game Store (FLGS). There are lots of good online retailers, but I’ve had especially good luck with both Boards and Bits and CoolStuffInc. And finally, of course, there’s Amazon and Barnes and Noble, too. =^..^=

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