Home > board game design, board games, general > recent activity, Goblins Inc.

recent activity, Goblins Inc.

February 18, 2013 Leave a comment Go to comments

“What we have here is a failure to communicate.”

Okay, so I haven’t been blogging much recently.  What I have been doing, however, is playing a lot, designing a lot, and trying to get things published.  I went to BGG.con in November, and it was a blast.  It was a kind of a busman’s holiday, where I was both trying to enjoy the con and talk to publishers.  I really enjoyed it, and I was also able to convince a publisher to take one of my games home with them.  Hooray!

So what have I been playing?  New games since the last time I blogged include Roma (a giveaway at BGG.con), Knizia’s Samurai, a number of Schacht’s games (Hansa, China, California), Lowenherz (picked up at the BGG.con marketplace), a number of Feld’s games (Notre Dame, Castles of Burgundy, The Speicherstadt), Friese’s Famiglia, Friese’s Copycat, Goblins Inc, Goa, Finca, and Princes of Florence.  For me, the standouts have been Roma, Castles of Burgundy, Goblins Inc, Goa, and Princes of Florence.

The wonderful thing about being a designer is that all these new games (and game purchases, if my wife is reading this) are all research.  I need to know what’s out there….

I’m currently working actively on about three games:  City Builder (an update of Hacienda, for those who’ve been keeping track), 12 Lords a-Leaping (a strange cross between Container and Coloretto), and Venture Capital.  City Builder is the one that’s been taking up most of my time recently, as I’ve said I would get a copy of the rules to a publisher by the end of the month.  That’s really going to be pushing it….

What am I looking forward to?  Two things:  Cabin Con 2013 (a gathering of friends in March) and owning my own copy of Goblins Inc.  I played it at BGG.con, and I thoroughly enjoyed it.  There’s a lot of chaos, kind of like Galaxy Trucker, but in Goblins the mayhem is personal.  Published in 2012 by Czech Games Edition (and brought to the US by Rio Grande), it’s a fun game for people who don’t mind a bit of luck.  It plays in 60 minutes and is Filip Neduk’s first game.  I hope it won’t be his last.

For those who haven’t heard much about Goblins Inc, it borrows many of the mechanics of Galaxy Trucker (building a ship before piloting it, rolling dice for destruction, &c.) and wraps them in a theme involving battle bots.  It says it plays from 2-4 players, but the nice folks at BGG don’t recommend it for 3 — it’s recommended for 2 players, and it’s said to be best with 4.  Having played the game with 4, I have a hard time imagining how a 3-player game would go — there’s probably some clever mechanism in there to make it work, but it’s most naturally a 4-player game.

Battling robots (not sure where the Goblins bit comes in) is a team sport, where players must cooperate to both build and pilot their bot.  While players are cooperating, they’re also competing with one another, as each player has her own personal goals that differ from the goals of her partner.  It’s an uneasy alliance.

In the building phase, one player picks out the components that the other will have to use to build their ship.  While the builder might want more guns, his partner might want more engines.  And since his partner is the one picking which pieces will be used, he’s going to have to make do with engines.

Once the two bots are built, then they go into battle.  One player of the partnership chooses which tactics to use, while the other player drives the ship.  This doesn’t require as much cooperation as one might want, but it does give both players something to do.  If both ships survive the current round, then the two players switch roles and the bots go at it again.

This is one of those games that’s just fun to play.  In both of the games I played, players were laughing and whooping it up.  It didn’t really matter who won or lost, it was just as fun to see your own ship blown apart as it was to score a lucky hit on your opponents.

It’s not for everyone, obviously, but that’s true of any game.  Players who like Galaxy Trucker and want something a bit more confrontational should definitely pick it up.

If you want to read a review with a few more details about the gameplay, check out “Giant Robot Smash Up” by JohnBandettini.  He does a good job of explaining the game, and he includes a lot of pictures, too.  :-)

 

Advertisements
  1. No comments yet.
  1. No trackbacks yet.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: