Euronimoes is updated

So I finally got around to my third (and possibly final?) update to Euronimoes.  Compared to version 2.0, the game is considerably more refined, though on the surface the changes are subtle.  Mainly, I’ve tweaked the economy a little bit and have tried to mitigate the ill-effects of edge-case situations.

So what, exactly, are the changes?  First off, each player has their own money — every player’s money is different.  Each player gets four chips in their color (or buttons in their type, or coins in their denomination, whatever), and this money is exclusive to them.  They start with two chips, but the maximum they can ever have is 4.

That’s probably the single biggest change to the game, and all it does is prevent one player from hoarding all the chips.

Secondly, I added a -1 slot to the market so players can take a known domino and still get a chip from the bank.  Often, of course, it’s not a terribly desirable domino, since no one else was willing to pay for it, but you never know — it might fit in perfectly with what you’re trying to do.

Third, I changed the way drawing from the bone pile works — now, even though you’re not taking a domino from the market, you still refresh the market by taking the domino from the -1 slot and moving it to the 3-chip slot, then sliding the other dominoes down to make room.  This prevents the market from stagnating.

Fourth, I reintroduced a reward for having chips at the end of the game.  Now that a player’s money is capped at 4, I’m okay with players getting points for chips.

Fifth, I changed the tiebreaker (to the player who went later in turn order).

And finally, I updated the graphics and added some illustrations to the rules.  But not too many, because, you know….

Interested?  Check out the updated rules here.  If you do give it a go, I’d love to hear what you think of it.  Also, feel free to rate, review, or comment on it on BGG.  :-)

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