Dave Ross has been playing and designing board games since he was in the sixth grade.  His favorite game to teach to newbies is Ticket to Ride, though the game that got him back into games again is Carcassonne.  His favorite web site?  BoardGameGeek, of course.  Ó¿Ò

Though he’s been designing games most of his life, he’s only recently gotten more serious about sharing them with others — either by posting them on the web or trying to get them published in a more traditional way.

He’s published several print-and-play games:

  • Euronimoes: try to play your dominoes in such a way as to minimize your total score. It takes good hand-management skills, plenty of planning, quite a lot of strategy, and at least a little luck to come out on top.
  • ScatterLand: a game where you’re trying first to discover and then to connect together as many islands as possible. He collaborated on this one with a friend of his from Tulsa, Dan Moran (BGG user okgct).
  • Wargame: first deploy and then maneuver your troops to win either 7 battles overall or 4 battles in a row, but watch out — one of your Shooters is a Traitor!  A strategy game for two that takes about 20 minutes to play.
  • Horsefeathers: a bluffing-and-betting dice game for 2-8 players. To win the round you must be the last player standing; to win the game you have to have the most chips when one player takes the last “successful challenge” token. Simple and elegant, it can be played with just 12 dice, a dice cup, a handful of tokens, and a bunch of poker chips.

He’s currently working on a number of games, but the ones he’s most excited about are:

  • Lemuria: two to four players first create and then inhabit the hexagonal world of Lemuria. Players build trading posts to extend their network, but trading posts aren’t cheap — players start with enough money to get them going, but they’ll have to deliver needed goods if they want to continue to grow and to expand.  Lemuria is scheduled to be published in the spring by Mayfair games.
  • City Builder: a strategy game for 2-5 players where players are trying to build large neighborhoods connected to lots of parks, schools, gardens, and the city center.  Players bid for turn order, then claim both a property on the board and a benefit card — knowing when to go all in and when to take the cash is key to victory.
  • Central Park: players buy hotel properties in a market draft, hoping to connect them into large chains. Watch out, though: it’s possible to lose control of a property you own, causing your chain to be cut in half.

In addition to games, he also enjoys writing, riding motorcycles, and playing the guitar.

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