ScatterLand is a game of strategy and deduction for 2-4 players.  It takes roughly 30 minutes to play and is suitable for ages 8 and up.

The basic idea is that players are exploring the archipelago of ScatterLand in search of islands. The game board consists of a 9×9 array of 81 squares, further divided into nine 3×3 boxes. There are 18 islands total, but these islands aren’t distributed randomly; instead, they are pre-arranged so that two islands occupy each 3×3 box, each row, and each column. These islands are initially hidden from view.

Players use logic to determine where the islands are likely to be, but logic alone is not enough: players must also think tactically and strategically in order both to foster their own growth and limit the growth of their opponents.

Why? Players are trying to create island chains: the more islands they connect together, the more points they receive at the end of the game.

On each turn, players uncover a single ocean square, claiming it as their own. If there’s an island there, then they place an island marker of their color on the square; if there isn’t an island there, then they place a boat marker of their color on the square.

And that’s pretty much it. ScatterLand takes no more than five minutes to learn (or to teach), but its gameplay is surprisingly deep.  There are a lot of things to try to balance when deciding where to play:  do you want to claim a new island as your own or try to connect two of your islands together?  Do you want to try to consolidate your own position or be the first to explore a given area? Do you want to focus on expanding your chains or trying to cut off your opponents?

The basic game reminds me a bit of Blokus, while the advanced version with two reminds me more of a 9×9 version of Go.

To get started playing ScatterLand, you need just these rules. In order to continue enjoying the game, however, you’ll also need to download twenty additional game boards.

We’d love to hear what you think of it. :-)


Update: ScatterLand now has a page on BoardGameGeek:


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  1. Ben
    January 25, 2011 at 9:13 pm

    This looks like a really cool game here. I was wondering if all the games here are your own. They all look amazing. Do you have any games unpublished?

    • January 26, 2011 at 3:33 pm

      Thanks for checking out my website, and I’m glad ScatterLand looks interesting to you. I’d love to hear what you think of it if you have a chance to give it a try.

      The two games on the site that are mine are ScatterLand and Euronimoes — the rest are all ones that other folks have come up with. I have tons of unpublished games that I’m planning to either post here on my site or try to sell to a publisher.

  2. November 24, 2013 at 1:36 pm

    I played this today with my two kids who are 8 and 9. We really enjoyed it a lot:) The only downside was the set up was on the tedious side. Other than that, great game!! Best of luck with your game developments.

    • November 24, 2013 at 3:19 pm

      Glad you liked it. I agree, the setup is a little fiddly, and the components are non-standard. Not a game that lends itself to getting published in the traditional way, in other words, but I think it would make a great iOS game. Now I just need to find an iOS developer who’s interested….

      Thanks for trying the game, and thanks for the encouragment!

  3. Jeremy Birmingham
    October 21, 2015 at 4:16 am

    The game looks great, and I look forward to printing it up and sinking my wife (unless she sinks me, these viking women, you know). I think, though, that the artwork could be improved, more eye candy, if you like. Alas, I myself have no time for such a project, but I am sure that there are many who would be willing to suggest a redesign. I know that I am slapping a gift horse in the mouth, and I don´t think the components look bad, I just think that there are possibilities.

  1. February 13, 2017 at 2:50 pm

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