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Euronimoes is updated

July 26, 2016 Leave a comment

So I finally got around to my third (and possibly final?) update to Euronimoes.  Compared to version 2.0, the game is considerably more refined, though on the surface the changes are subtle.  Mainly, I’ve tweaked the economy a little bit and have tried to mitigate the ill-effects of edge-case situations.

So what, exactly, are the changes?  First off, each player has their own money — every player’s money is different.  Each player gets four chips in their color (or buttons in their type, or coins in their denomination, whatever), and this money is exclusive to them.  They start with two chips, but the maximum they can ever have is 4.

That’s probably the single biggest change to the game, and all it does is prevent one player from hoarding all the chips.

Secondly, I added a -1 slot to the market so players can take a known domino and still get a chip from the bank.  Often, of course, it’s not a terribly desirable domino, since no one else was willing to pay for it, but you never know — it might fit in perfectly with what you’re trying to do.

Third, I changed the way drawing from the bone pile works — now, even though you’re not taking a domino from the market, you still refresh the market by taking the domino from the -1 slot and moving it to the 3-chip slot, then sliding the other dominoes down to make room.  This prevents the market from stagnating.

Fourth, I reintroduced a reward for having chips at the end of the game.  Now that a player’s money is capped at 4, I’m okay with players getting points for chips.

Fifth, I changed the tiebreaker (to the player who went later in turn order).

And finally, I updated the graphics and added some illustrations to the rules.  But not too many, because, you know….

Interested?  Check out the updated rules here.  If you do give it a go, I’d love to hear what you think of it.  Also, feel free to rate, review, or comment on it on BGG.  :-)

Euronimoes 2.0 Released

April 25, 2015 Leave a comment

I’ve been tinkering with Euronimoes for the last 4 years, and now I’ve finally gotten around to uploading the changes.

I’m biased, of course, but I think the changes have improved the game considerably.  The most significant changes are these:

  1. Improved graphics.  Graphics are never my strong suit, but hey — at least it’s prettier than it was before.  :-)
  2. No points for money at the end of the game.  This prevents players from hoarding money and amassing a large number of negative points.
  3. A limited supply of money.  Players start with two chips each, and there are only a total of 4 chips per player in the game.  This puts a little more pressure on the economy.
  4. A new way to score negative points:  the “bomb.”  Basically, if you get a run that goes all the way from 6 down to 0, you score -3 points.
  5. And finally, some tweaks to the scoring when you play on the upper levels:  -2 for dominoes on the second level, -3 for dominoes on the third, etc.

It’s a simple yet engaging puzzle game that you can play with just a set of dominoes and some poker chips.  Give it a try, and let me know what you think.  :-)